Game Developer & Network Programmer

MITCHELL
BOCCHINI

Building immersive experiences in Unity. Specializing in networking architecture, relay-based multiplayer, and server-authoritative design.

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WHO
AM
I?

I'm a game development student at Niagara College specializing in programming and game desgin, currently completing my advanced diploma with a focus on multiplayer systems.

My background is unconventional. I transitioned into game dev after years in culinary management, which gave me a deep appreciation for shipping quality products under pressure and leading teams through chaos.

Right now I'm building Dual Orbit as my capstone project, serving as the networking lead on a cooperative asymmetric multiplayer game.

More About Me

Skills & Tools

Languages

  • C#
  • C++

Engines & Tools

  • Unity
  • 3ds Max
  • Substance Suite
  • Adobe Creative Cloud
  • Audacity
  • Git
  • GitHub

Networking

  • Netcode for GameObjects
  • Unity Relay
  • Unity Lobby
  • Unity Transport

Practices

  • OOP
  • State Machines
  • Event Systems
  • Object Pooling
  • Singleton Pattern

LET'S
CONNECT

Open to opportunities, collaborations, and conversations.